Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-02-2003 , 06:32 PM
alexgc's Avatar
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Tree/Vine growth?

Does anyone have any ideas on how to simulate vine growth or tree growth in maya?? I cant consider paint effects really because I need the tree or vine to be geometry. I know this sounds totally abstract but it will have TV's growing out it. Ive thought about using particles along a curve but im not entirely sure how to approach it. Thanks in advance guys .

# 2 01-03-2003 , 04:57 PM
Sir-Avalon's Avatar
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Hi!
I think paintFX should do it fine!
You can also specify the shape of the "flower" in the Attribute editor...Give it a try!
See if I can do a simple tutor... user added image


Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 3 02-03-2003 , 05:23 PM
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yup.....paint fx...it rocks ;-)


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