Its probably the scale factor of the liquid in RF, if you up the scale it cains the PC, and I really mean it hits it hard.
To be honest if you make it into a mesh at one frame and then take that into maya to have a look you might get away with it as when the particles are a mesh it might get rid of some of the blobs, also if you add some motion blur to it too that might get rid of some of it too.
"No pressure, no diamonds" Thomas Carlyle