Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-06-2004 , 02:49 PM
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Robot...

I wanted to make some type of robot model, but I stumbled on a problem, my scanner broke user added image
So this is my attempt at making a model with absolutly no ref of any kind. Ill let my emagination run wild on this one user added image

This is the start of the body.
Front
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Back
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# 2 10-06-2004 , 09:30 PM
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Ide say its pretty nice. Nice detail for this stage too. Ide say even out some of the edges that look too clean, makes it look weird in my opinion.


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# 3 11-06-2004 , 06:44 AM
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hehe that's right... some edges are to clean for such a thing!..but it looks really nice man! I lik ethe detail too... just keep lettin' your imagination run wild user added image


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# 4 11-06-2004 , 05:43 PM
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Thanks for the comments, Ill try and fix up those edges as soon as possible. I manadged to find some time to work on this model and I have done the head and done some more work on the body. Hope you like it user added image

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BTW now that I look at that transformer logo, the body plate does look kinda similar user added image

# 5 11-06-2004 , 09:18 PM
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looks ok... the thing what's bottering me is that there too many polysquares... try something like the transformer from Stijn! or just use bigger squares...
keep it goin!....(just some minor c&c)

later dude


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# 6 11-06-2004 , 10:00 PM
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Dont worry about the squares, they will all go away after its smoothed.


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# 7 12-06-2004 , 06:01 AM
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Looks good user added image , except that it seems to be missing a pair of arms and legs but so far good job user added image


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# 8 12-06-2004 , 09:39 AM
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Well here are the legs. I made 2 diffrent types and I just cant decide which ones to use so please tell me which ones you prefer.


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# 9 12-06-2004 , 02:26 PM
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hey man, i say go with the one who has his knees backwards,


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# 10 12-06-2004 , 03:58 PM
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oh your gonna smooth ?!! oh ok....well as for the rest of the model I think you really did a nice job sofar!.. I should say that you first model the arms and than decide how it looks.....
maybe than you can do something cool in combination...
well good job ...keep it rollin' dude


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# 11 13-06-2004 , 08:51 AM
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Well here are the arms user added image After doing the arms I decided to take pastuhoffs advice and use the legs with the backwoards knees.

Also I have reached a stage where I have start to rig the model, but I have no clue how to rig mechanical parts, hydrolic cilinders etc. so I would apriciate any tips or maybe tutorial links.
Thanks

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# 12 13-06-2004 , 11:01 AM
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cool, i like this...

as an engineer/tech I know loads about hydraulics but know nothing on how to rig them, so im loadsa help...not...
i would just say that, for realism, in hyd rigs normally one point is stationary and the other moves. mainly around load bearing joints, in your model, the greatest load would be applied to the knees, so above the knees the ram would be stationary, and below would pivot around the knee and there for move, but thats kinda obvious...

again - great model.


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# 13 13-06-2004 , 11:07 AM
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Thanks for the comments and for the tips, ill keep those in mind user added image


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# 14 14-06-2004 , 09:57 AM
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Here he is smoothed (sub dvision lvl 1) and textured. This is my first ever texture and I know its very simple but itll have to do for now user added image
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# 15 14-06-2004 , 02:22 PM
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Im impressed dude!!

further plans with it ?


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