This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]
Im guessin you could go into the Attribute Editor of a material and click the little "create" button next to specularity, transparency, etc and use those image maps... =]
Raul: depends on the type of material your working with... say your using a blinn:
self illumination would go into incandescance
shinyness to-> specular colour
opacityto-> transparency
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