This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I modles this inabout 12 hours or so. i am quite pleased with it, i hade to start a new textur file over again as i made some mistakes, some in the modle it self, but i am dealing with them. i found the reference at the https://www.starfleet-museum.org/index.htm . it still needs alot of work with the lighting and texturing, something i am not good at, so if you have any opinions or sudgestions i would be happy to take them. my hull is a
Blinn
with a color file
bump file
Diffuse 0.587
eccenticity 0.53
sprecular rolloff 0.372
Specular color file
reflectivity 0
i am trying to recreate a magneseum star trek look, old, dirty, WWII influenses
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