Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-12-2005 , 12:45 PM
Kaoru's Avatar
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assigning material to a planar map?

Helly everyone,

I'm trying to textue my X-Wing at the moment. Modeling is done and so I followed this tutorial to texture it.
Now I'm stuck at Fig.6.

It says

assign a material with a checker map to the planar map on your object

But I have absolutely no idea how to assign the material to the planar map.

Grateful for any hints or solutions

cya,
Kaoru

# 2 23-12-2005 , 02:59 PM
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Join Date: May 2005
Posts: 56
All the tutorial wants you to do is select the object that you just auto mapped, and assign a blinn, or lambert to it. once that is done go into the color input for that blinn or lambet and click the box next to the feild, when the new menu comes up select checker from the list ( you can make the two colors of the checker what ever you like) then you will see the checker pattern on the peice of your model that you selected, and then you can move on and add that same material to all of the other peices once they are mapped.

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