Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-02-2008 , 05:10 AM
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SWIL FX-01-2008

I have no idea how I'm going to do this, but I've had so much fun in the Winter Challenge, I'm going to give this a try.

I'll share the concept in a few days, need to do some research first :bandit:

# 2 13-02-2008 , 05:29 AM
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Sweet!

Glad to have you on Swil!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 13-02-2008 , 09:47 PM
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Well, it seems we have plenty of explosions and attacks entered in the challenge.

I'll try to do an earthquake, causing cracks and the eventual collapse of the dam, lots of water and more misery.

That should keep me busy for a while user added image

# 4 18-02-2008 , 12:11 PM
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Wow, this is going to be quite interesting. I have been doing some experiments with Realflow and looking at After Effects now. The combination of the tools should do the trick.

I'll start building a model of the dam now. Will show progress soon.

# 5 18-02-2008 , 12:17 PM
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Cool, looking forward to seeing whatyou come up with.


"No pressure, no diamonds" Thomas Carlyle
# 6 21-02-2008 , 04:16 PM
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OK, here's the rough model for the dam.

I've had a real hard time figuring out alignment with the provided pictures. Predominantly it turned out to be a problem with alignment between the image planes of the top and front camera. That messed up proportions. I'm still not completely satisfied with the alignment to the "production" plates, so I'll continue tweaking it as I go. For now I don't want to be hung up.

Eager to start exploring the next steps.

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# 7 21-02-2008 , 06:47 PM
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Swett man! Keep it up! user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 8 22-02-2008 , 07:15 PM
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I've added a lot more detail on the dam and the intake towers user added image

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# 9 23-02-2008 , 07:37 AM
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And some photoshop work to get rid of the dam in the picture :bandit:

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# 10 23-02-2008 , 11:58 AM
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nice progress user added image

the only thing I noticed is that the rocks on the left of the picture look too repetative (clone stamp tool I guess)
and to say something positive; the rest of what you've posted here looks good :p
good luck user added image


...but that was when I ruled the world
# 11 23-02-2008 , 06:00 PM
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Nice work on the dam Swil, Can't wait to see it blown to bits.

# 12 29-02-2008 , 12:08 AM
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I've been doing some testing in Realflow to figure out the technique for breaking the dam.

It's just a very short shot, but I think I nailed the basics.
Take a look here

# 13 29-02-2008 , 07:08 AM
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nicely done...:bow:
I gotta get my hands on that software user added image

# 14 29-02-2008 , 11:11 PM
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Thanks RockyMills_01 :blush:

I took the next step and applied the technique to the dam model. The forces and particle interaction need to be much more fine tuned. And this is just the first part where the water starts breaking through the dam. That will cover the first 2 to 3 seconds of the sim. Then a large part of the dam will start collapsing.

Anyway, take a look here :bandit:

# 15 01-03-2008 , 12:18 AM
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Looking super sweet man!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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