Maya 2020 fundamentals - modelling the real world
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# 1 26-04-2004 , 08:47 AM
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Join Date: Apr 2004
Location: Lyon
Posts: 2

API for TRIMMED SURFACES

My second try to post this.
i'm implementing a data translator plugin. i'm starting off from a reading core and i'm trying to write into Maya. i managed to convert NURBS thanx to the MfnNurbsSurface class. now i'm have a hard time as i would like to do a similar thing but for TRIMMED SURFACES. i could find no sibling API to MfnNurbsSurface class in the documentation.
anyone has a clue?do i have get into the DAG? Please.


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# 2 07-05-2004 , 08:56 AM
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Join Date: Apr 2004
Location: Lyon
Posts: 2

MFnNurbsSurface::trim, someone explain me

user added image
hi, i'm trying the upwritten method but my results are poor. i went through the documentation but the locators in U and V still don't ring a bell. can someone explain me the required data to enhance the method?
thank you, have a great CG time. user added image


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