Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-02-2003 , 01:15 PM
ade90054's Avatar
Registered User
Join Date: Oct 2002
Location: England
Posts: 143

Extract Faces?

Hi,

I am trying to detach a part of my poly model, now when I used Max all you had to do was select the faces you wanted to detach and hit detach, simple! In maya I thought the equivilant was extract faces, but when I use this it does detach the selected faces but it breaks them all up into individual pieces, meaning I have to merge all the verts back together again, annoying!
am I doing something wrong? I've tried playing around with the settings but to no avail!

Any help would be cool, thanks, James.

# 2 26-02-2003 , 01:45 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Just make a small line using split poly tool where you want to detach the object, than delete thoughs small faces.

The object will still be one even though it will apperes to be 2. Than go edit polygon> seperate.

Now you will have 2 objects...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 26-02-2003 , 03:01 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
There's a few scripts on highend that will do this for you, as well as take care of the "3rd parent node" issueuser added image

Should be in thier mel "polygons" or "modeling" sections....

One of which I used in my explosion tutorials, but I can't remember the name at the momentuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 26-02-2003 , 04:07 PM
ade90054's Avatar
Registered User
Join Date: Oct 2002
Location: England
Posts: 143

nice1.

Thanks guys, worked a treat.

James.

# 5 26-02-2003 , 05:31 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you can also turn on the "Keep Faces Together" option under Polygons > Tool Settings. When you extract, all the faces will remain together.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads