Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-11-2010 , 01:42 PM
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Location: Netherlands
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Hauntedhouse tut

I want to model a cotttage in a wood environment. But I have no idear where to start so i decided to do the Hauntedhousetutorial. The modeling tutorial ended with: "definitely post up on the forum" so here goes.

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# 2 05-11-2010 , 08:01 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
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Well to get that far following the tutorial is pretty good. Bit of tweaking and some textures and i think you'll have yourself a good understanding of how to go about modeling that cottage.

It's nice to see some WIP from the tutorials, please keep us updated if you continue with this project.

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From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 05-11-2010 , 08:14 PM
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# 4 05-11-2010 , 08:20 PM
David's Avatar
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Originally posted by Rhetoric Camel
looks pretty good, I did the haunted house too when I first started. I believe it was the first thing I posted on the forums https://srv01.simply3dworld.com/showt...=haunted+house

Nice! You've improved a bit since then I think.

Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 5 05-11-2010 , 11:53 PM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
cool man...well done!!!! as david said..tweek here texture there...will look ace man.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 07-11-2010 , 04:11 PM
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Join Date: Aug 2005
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Looks good
I would get rid of the sun however.
For texturing I can recommend starting out with procedural textures and when you get more experienced try some handpainted/photo ref's based texturesuser added image

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