Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 13-02-2003 , 03:12 AM
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McLaren

hey mike, here is the screenshot

# 2 13-02-2003 , 02:35 PM
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Dude, did you use CV curve or EP Curve?

# 3 13-02-2003 , 02:42 PM
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should it matter??

and Tariq, after you put the curves, what did you do? I tried that method with curves and then loft it, but it came out crappy....

-Emo

# 4 13-02-2003 , 05:27 PM
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In my opinion, I think Tariq used Birail.

# 5 13-02-2003 , 08:01 PM
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heh, I dont remember using brail... or what it does..


::starts up maya:: user added image

-Emo

# 6 14-02-2003 , 12:06 AM
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i used biral... made one part of the bonet and the second part.. then did edit nurbs -> attach surfaces.. makes a clean and smooth attaching of surfaces.. one of my fav nurbs tools

# 7 14-02-2003 , 12:15 AM
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btw, i used the EP curve tool user added image

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