Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-04-2003 , 11:38 AM
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Hell - mumbojumbo_13 - Normal

ok
my thread was closed ? did i do or not do something ?
oh well you can delete the old one heres pic 1 user added image
i think he will be a guy stuck in hell sorta like the beast of burden challenge at cgtalk
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also my neighbour said this pic had the mona lisa effect of being looking at you where ever you stand in the room im undecided what do you guys thinnk ?
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i really appreaciat some peoples opinons user added image


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# 2 06-04-2003 , 12:16 AM
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hey d00d that is freakishly scary actually :S those beady eyes just staring at ya! ugh :S
good work user added image


- Simon

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# 3 06-04-2003 , 02:44 AM
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ok done some work


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# 4 06-04-2003 , 02:47 AM
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and here's the plan
the red dood will be some kind of devil hench man with a whip
--
probably wont be that much fire


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# 5 06-04-2003 , 11:44 AM
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ok done some work:
any chance of some c+c ?


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# 6 06-04-2003 , 01:29 PM
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hmm... is the head supposed to be that round??? the mouth area and the neck... get to work!!!

# 7 07-04-2003 , 12:48 AM
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Whoa Mumbo .. you've certainly evolved quite a lot in Maya modelling. Cheers Mate, keep on working on it.

# 8 10-04-2003 , 12:03 PM
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ok restarting dont no what it will be not good at planning i wing most things anyway
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ps thanks adls user added image
c+c is appreciated

# 9 10-04-2003 , 02:12 PM
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Hey, you are doing great! What i would sugget, unless you are going for that oval look, would be to take some time and get an image of a persons face structure that you like from a front view, then put it on a plane and model it with the bg as your face. Then it would just allow you to get some formation on the head. I do say, your nose and ears are great! Just it looks like that is all you have done on the head and all that will be done user added image. Up to you in the long run, but even if you squashed the whole face inwards a bit and then started going from there it should help user added image. Like adl said though, you certainly have improved! Keep it up!


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 10 11-04-2003 , 07:06 AM
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cool mate!! its starting to shape up mate...

so how are you going about this? just shaping polys? subs?

chain looks cool!

# 11 11-04-2003 , 08:19 AM
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starting to see some nice detail around the nose - try shaping the cheeks & the forehead a little bit - grab the vertices and pull them out just to see how it changes things.


Check out the subsurfacescattering on my tongue...

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# 12 11-04-2003 , 11:43 AM
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polys-sudb's kev
thanks M and ereitz
wknd now so ill be working on this


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# 13 12-04-2003 , 01:00 PM
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ok done some work: the devil's chef user added image

# 14 12-04-2003 , 05:01 PM
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hahahaha. This is going to be good. Anyways, what i wanted to say is that your body armor/apron is great! The neck is great too user added image. You may want to make the hat look a bit thicker at the base of the head, seeing it looks like it just stops and doesnt curve back in (to give thickness). The head is looking a lot better, you may want to try to take the whole head from the " O " look, and make it look a bit more like this " \ / "... it does take a lot of time though user added image. Anyways, once again, great job so far mumbo.. keep up the great work.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 15 12-04-2003 , 08:08 PM
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yeah looks like you have done some to the cheaks and stuf to help the roundness.. but you can bring in the sides of his head that will also help.

I like it.. maybe he could chop up the bread with the cicle

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