Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 10-05-2003 , 02:01 AM
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Originally posted by strarup
Hi,

have got it to work, or are there still some problems?

regards

Strarup

Yeah it worked, thanks strarup! user added image

# 17 17-05-2003 , 09:09 AM
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Hmm.. i recomend for things like guns you simply start from box's... try to keep 4 point poly mesh's at all time and you may be able to avoid such problems. Nice help starup, thats good mesh cleaning for you =P.


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