Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-09-2004 , 03:18 AM
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Skull Kid

hi, im modeling the skull kid from zelda..

heres my ref:

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# 2 29-09-2004 , 03:19 AM
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progress:

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Last edited by Billy_Cat; 29-09-2004 at 03:30 AM.
# 3 29-09-2004 , 06:54 AM
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nice ref, did you draw that? good work on the model too, post more!

# 4 29-09-2004 , 12:20 PM
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Great job on the progress so far of your Skull Kid model so far, Billy_Cat! user added image It would be neat if you could render him in some sort of Zelda-related scenery after you finish him! user added image


~CGPMaya84 (also DragonTU84 from SimplyPhotoshop and CPAnimate84 from SimplyMax)
# 5 29-09-2004 , 02:58 PM
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thanks, yea ill put him in scenery..

happymat: I didnt draw that picture..

# 6 29-09-2004 , 03:07 PM
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Hey BCat...Good start so far, keep it up! user added image I love that reference pic. user added image

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