This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I will! Before Maya, I tried 3DS MAX. My friend said its better because Maya is more complicated. Meh, I think the outcome of maya is faster and easier.
I was once told - learn maya not 3dsmax for some multiple reasons. after two years of learning maya I have to face it - all people in industry here are using 3dsmax not maya. (here is not hollywood).
everything starts and ends in the right place at the right time.
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