Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-11-2007 , 07:21 AM
Registered User
Join Date: Nov 2007
Posts: 1

i can't convert Polygons to Subdiv

Hi!

i can't convert Polygons to Subdiv.. what have I done wrong?

please help me :/

# 2 29-11-2007 , 07:51 AM
Jr.Who
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Posts: n/a
What version of Maya are you using? Also, are there any errors in the script editor?

# 3 29-11-2007 , 07:53 AM
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Join Date: Apr 2006
Location: United Sates
Posts: 79
to convert polygons to subdiviions you must first have a good modeled surface or object. which means all of its faces should be in quads. then simply modify > convert > poly to subdivision > the max base mesh faces should be a high enough number to turn your polygon into a subdi, and the maximum edges per vetex should be set high enough so that it can make enough vertex to support your model.


9 months into Maya...and still learning...
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