Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-10-2015 , 11:27 AM
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Join Date: Oct 2013
Posts: 5

UV Map of straight object is Curved?


# 2 29-10-2015 , 02:07 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Unfortunately that's a common problem with UV mapping, at least in Maya. You could either start with a planar projection, and map other pieces of it individually. You can also use the "straighten UV border" command to straighten out the sides. There are probably some other good tricks that other people could contribute.

# 3 29-10-2015 , 02:21 PM
Juanpax's Avatar
Having Fun!!!!
Join Date: May 2012
Location: Puerto Rico
Posts: 157
Use Planar Mapping, or Automatic Mapping.
Also don't unfold the UVs because maya will try to smooth them that's why you get that effect.

# 4 29-10-2015 , 09:06 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
this is a easy one, auto map the door, this will create a few UV shells iddentify the main door one side UVs now in the UV editor select all the inner edges then select move a sow button then you will need to do this again, do the same for the other side. then if you need to go to unfold check that pin boarder is checked then press unfold............dave




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# 5 02-11-2015 , 07:02 AM
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Join Date: Oct 2013
Posts: 5
Yea, once I posted this thread I found the Auto Mapping.. Incredibly useful!

Thanks
- bccmini

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