Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 25-11-2003 , 10:42 PM
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hi Tony, thanks.

the ties are modeled individually and yes, I am using the Maya Software renderer.

I modeled and textured one tie, then assigned it to a motion path, which the rails are made with, then took an animated snapshot.

That created all the other ties. I deleted the animated one and left the snapshot ones in place.


Great Time save.


Solomon
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# 32 26-11-2003 , 03:07 PM
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Solomon
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# 33 26-11-2003 , 03:20 PM
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looks great.. !!!! would be neet to fade from the wire fraim to the rendered in the AVI..

# 34 27-11-2003 , 01:34 PM
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way cool! I wish i could animate user added image I wouldnt mind animating my tank when its done, but I think that would be slightly to ambitious.


I am not worthy!
# 35 27-11-2003 , 05:40 PM
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Thanks Ra1Der,

animating is not as hard as you may think, in Maya.

You can do it. Just find a reason for your tank to move and go from there. If even it's just the turret swinging from side to side - that will get you going - take one step at a time and build on that.

I used to think Maya was a difficult program to learn - I started learning it in August of this year, and as you can see I have made progress - however small.

and you have a group of guys here willing to help you - just ask when you get stuck.


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# 36 02-12-2003 , 06:39 PM
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Here is another update - reworked the texture maps - I figured out how to use layered shaders in Maya - one more arrow in my quiver.

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# 37 02-12-2003 , 06:40 PM
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here is a closer shot

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# 38 07-12-2003 , 11:23 PM
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here is an update on the train, at this point I must be moving on to serious animation, there is hardly anytime before the semester ends.

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# 39 07-12-2003 , 11:28 PM
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Looks pretty cool to me. of corse I'm just biastd when it comes to trains.

# 40 11-12-2003 , 04:59 PM
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here is an update of the train after getting some much needed help with the smoke.

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Solomon
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# 41 11-12-2003 , 05:05 PM
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hmm very nice smoke! i'd be interested in knowing how you did that! as for the scene I've been watching from the shadows as this comes along. It's looking very nice I thin you have some nice atmosphere going on there I do have a few comments though:

Ground Texture: Make it a higher res or use multiple maps. It looks like it's blurring especially on the stones area. I would be tempted to add a few pieces geometry as stones in there as well. Just to break it up and cast some real shadows. Chuck some paint fx in there as well for good measure.

Sleepers: The sleepers are too uniform in the way they joing to the track. I would have thought that after a few decades of use that some would have broken and snapped. They would also be much much dirtier than they are at the moment (same goes for the tracks).

Hils: The hills look a little flat in places I dont think that they would have such straight angles on them. Maybe that's the look you want (which is cool dont get me wrong!!) user added image

I cant really fault the train model cause it rocks out user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 42 11-12-2003 , 05:33 PM
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Thanks!!


Solomon
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# 43 11-12-2003 , 08:21 PM
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yeah the smoke is great.

# 44 12-12-2003 , 11:19 PM
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Awesome ! - let me know when the game come's out user added image

I want to run alongside - user added image

Seriously, I don't know what it's for, but I love it.


Scraggy

# 45 16-12-2003 , 07:33 PM
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I just feel sorry for those poor people that have to climb those hills to get to their houses. user added imageuser added image

The train kicks ass, but I agree with PM on his issues. More work on making the scene look dirtier and more real would do the trick.

user added image


Dave Baer
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Digital Media Arts College
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