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Old 04-12-2007, 12:48 AM   #1
Jay
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Default Maya 2008 - Extension 1

http://www.cgchannel.com/news/viewfe...sp?newsid=6800


and I was I talking of this a week or two ago to Fallott...it was only a matter of time...

cheers
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Old 04-12-2007, 12:55 AM   #2
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Thats sweet :attn:

Thanks for the link.
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Old 04-12-2007, 10:19 AM   #3
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Svhing! I'll be downloading it in about an hour!

Reckon that extension 2 will have mudbox sculpiting in it????
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Old 04-12-2007, 12:43 PM   #4
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Just got it, and it looks pretty sweet, going to have to do the tuts thought to get a better understanding of the workflows.
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Old 04-12-2007, 10:33 PM   #5
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now that is cool
I was only looking for the cMuscle system a few weeks ago and saw it had been acquired by Autodesk - didnt realise they'd wrap it up as a freebie for us

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Old 04-12-2007, 11:44 PM   #6
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Is that the only new feature to the update? Also, does this break plug-ins?
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Old 05-12-2007, 08:03 AM   #7
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Originally posted by Jr.Who
Is that the only new feature to the update? Also, does this break plug-ins?
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.
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Old 05-12-2007, 12:11 PM   #8
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Originally posted by gster123
Yes it is, as its a free plug in (that you previously would have had to pay for, and no it dosent, or scripts or anything else.
Autodesk's doing a better job on their updates now, I see!
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Old 09-12-2007, 07:13 AM   #9
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I hear stuff from Mudbox will get thrown in soon.
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Old 09-12-2007, 11:37 AM   #10
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Originally posted by AnthonyCg
I hear stuff from Mudbox will get thrown in soon.

really, where did you hear that?

Jr Who, this is'nt really an update, its just the Cmuscle plug in, as far as I know nothings been changed, its seems to be the plug in, so I would suspect that if they bring a service pack out, it might have the same probs (as thats where they fiddle with the maya core)
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Old 09-12-2007, 11:53 AM   #11
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The mudbox thing is in the works, theres an article with one of the original Skymatter developers in 3d world. He now works for Autodesk as a tech adviser or something.

He's only really hinted of a 'mudbox' style module being incorporated into Maya but as far as Mudbox goes its still going to be sold as a standalone package and the next version will have more features available to enable you to produce a more finished model, in a nutshell it sounds like texturing and all that stuff will be heading in its direction putting it on a more competitive level with Zb.

Chin Chin
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Old 09-12-2007, 10:25 PM   #12
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Cool, would be hoping a modeule could be something like streamlining the flow between maya and mudbox and back, so its automated, that would be pretty cool, maybe some sort of blend shaping???
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Old 10-12-2007, 12:51 AM   #13
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Yeah easier blendshaping would be good - I was playing between the two programs last week and it takes a little time to figure out a good way of using different sculpted layers as blendshapes. Saying that it might be because I've never done blendshape stuff before
I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon
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Old 10-12-2007, 05:29 AM   #14
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Originally posted by t1ck135

I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon
Yeah Si, thats what I meant, just have a button that exports the base mesh fom maya (maybe not OBJ but poss mudboxes file format??O) then sculpt etc etc, choose the lower sub div level, hit export all to maya or something, open maya import choosing the material, (lambert, Blinn, Phone, SSSfastSkin....) and the rendering engine for sub div approximation, then hit ok and bang, shading network set up etc etc, than just hit render!
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Old 10-12-2007, 09:21 AM   #15
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This is cool, are there any videos online of how maya muscle works? or videos of people making stuff with it? Im interrested in seeing it in action !
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