Hello, it's been quite a while since I last posted anything here. I'm currently working as a runner at Cinesite, a VFX house in London. I'm currently training to move into matchmoving, and have been working on some tracking for my new showreel. I decided to take a week off and start modelling something that i've never really done before, a realistic human head. Thankfully I had some great reference material from www.3d.sk.
Here are some screengrabs. I am using Maya 2008 and the screencaps show the model after the subdivision preview has been generated, I am modelling in Polys.
An instance has been created just to help the modelling process, after the base mesh has been created I am planning on tweaking the model to make it asymmetrical. I also plan on taking the model into a sculpting package as I have never attempted to use one before.