Blendshapes are pretty easy to do the only time consuming part it shaping the model to get the look you want....
All you do is make a copy of you original geometry adn model it to the way you want. Then select the copy then shift select the orignial go Deform> create blendshapes. Then Sliders come up.
I do all my shapeing in sub-d then covert back to poly add a smooth for the blends...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
ok thanks - that is what i wanted to know. i am right now looking for ideas to make a very very low poly character for a animation. and my first thought was to finish the animation with the low poly version - so that i have less stress with rigging it. and when the animation is ready - to just convert the character with a proxy to subd. the shaping in subd and then converting back to poly for the blendshapes sounds very good to me. so much to learn yet
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