Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 30-05-2003 , 03:55 PM
silviapalara's Avatar
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I did some experiments with Final Gathering in Mental Ray, which makes everything brighter, and I so didn't like the results! It just wasn't the feel I was trying to get.
Also for the central rose window not being bright enough, do you know how crazy it is driving me? In some renders it comes out as bright as the other 2 and in some others it comes out so dim. And I am not moving neither the camera, nor the lights!!! Isn't that crazy? Take a look below...

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Sy
# 17 30-05-2003 , 11:35 PM
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Ok, this is the strange thing that happens with the central rose window: if I render only that specific area, it renders with the correct glow; if I render the entire picture, the glow turns down. Does anybody have any idea of what is going on?

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Sy
# 18 31-05-2003 , 01:42 AM
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Location: Ohio, USA
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Looks good.

If the light is coming from outside, you could use some shadows behind the pillars. Kinda looks like they're floating.

And also, I think it would be cool if you could figure out how to create some dirt/dust in the atmosphere.

Good Job. user added image


- Matt
# 19 01-06-2003 , 08:26 PM
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noise

I tried adding some noise to the lighter parts of the image to see if it can simulate some dust in the air. What do you guys think?

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Sy
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