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Old 30-06-2003, 09:37 PM   #16
mtmckinley
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Originally posted by morlich
Do you need to go through and unlock the transforms or should you leave them alone?

thanks,
mo
If you unbind the skin through the Skin menu, you shouldn't have to unlock them. If you just delete the skeleton, or delete the surface's history so the skeleton no longer effects it (unbinding it in a rough way) then you'll probably need to go back and unlock them manually.
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Old 30-06-2003, 10:01 PM   #17
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I'm using 4.0. Does the sticky apply to is as well?

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Old 30-06-2003, 11:45 PM   #18
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I think I figured out where I've been going wrong. I guess I didn't realize the importance of creating the joints in the correct viewport. Things seem to be going ok now that I'm being more aware of it.

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