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Old 25-07-2003, 08:04 PM   #1
BillyZ
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Default UV Mapping

I know its a simple question, and I did try a search before I asked this question but can someone tell me how to cut UV's while I'm in the UV Texture Editor, so I can move em and sew em up again?
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Old 25-07-2003, 08:17 PM   #2
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select the edge, cut, then you can move the UVs and select the edge you want to sew.
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Old 27-07-2003, 02:58 PM   #3
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the option is polygons>>cut UVs I think (while in the texture editor)

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Old 27-07-2003, 05:10 PM   #4
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editing UVs really sucks... its so damn tedious!!!
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Old 27-07-2003, 06:22 PM   #5
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yup it's a good motivator to learn renderman SL that way you dont need to do this nasty activity

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Old 27-07-2003, 06:30 PM   #6
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unless you want to go into games or something.
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Old 27-07-2003, 06:31 PM   #7
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I am intrigued. what is render man SL and how do i get it? is it free I have no money right now
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Old 27-07-2003, 07:23 PM   #8
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Originally posted by Pure_Morning
yup it's a good motivator to learn renderman SL that way you dont need to do this nasty activity

Alan
cool, but
how do you position textures/deal with parametrization there, then?
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Old 27-07-2003, 11:20 PM   #9
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Laying out UV suck=(
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Old 28-07-2003, 04:29 AM   #10
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I don't mind laying out uv's (much hehe..) but I HATE when you do this TIME-CONSUMING tedious and perfect job doing it, only to find stretching STILL.

Hate that...
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Old 28-07-2003, 08:18 AM   #11
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uv = evil! I would rather texter each face by hand then do UVs. Even that is less tedious. haha!
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Old 28-07-2003, 08:22 AM   #12
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You guys whine too much. UVs are easy.
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Old 28-07-2003, 01:14 PM   #13
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how do you position textures/deal with parametrization there, then?
with renderman SL you can use the point position that you are shading at that time. You can then do calculations based on that.

pixar only use UV mapping for decals and lettering all of their texturing is done using renderman. And no it's very very not free. But there are a few renderman compliant renderers that are.... emm i think they are air, brmt, angel (being developed by one of my lecturers).

It's worth looking into and it can really help you get a job in the industry too.

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Old 28-07-2003, 01:27 PM   #14
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its all in the signature
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Old 28-07-2003, 01:46 PM   #15
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yeah that's a good point actually check out the research page at the bottom of my sig. That's all on that subject

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