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Old 15-09-2003, 05:57 PM   #1
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Default Architecture - Train Station / Class Project - WIP

Hi Guys,

here is what I am working on currently for a Maya class I am taking at GMU.

Input is most welcome. I want to learn as much as I can about Maya. I am a Max user just getting Maya.
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Old 15-09-2003, 05:58 PM   #2
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here is the wireframe
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Old 15-09-2003, 08:48 PM   #3
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hello!

guess you are on the right way, but:

the track is FAR to curvy (does this word exist ? ) ...

i guess you won´t ever see rails having unneeded curves ...
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Old 15-09-2003, 09:06 PM   #4
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thanks for the feed back,

I am rebuilding the track - it was just plunked down - here is another take of the track.
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Old 16-09-2003, 01:14 AM   #5
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i hate train stations. I used to work for the railroad. built too many railroad tracks and stations.
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Old 16-09-2003, 06:52 AM   #6
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i love train stations and trains
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Old 16-09-2003, 07:20 AM   #7
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If there is one thing found in all train stations, it's DIRT! Add some, like paper and cans on the ground, etc...
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Old 16-09-2003, 08:26 AM   #8
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Why is the track so winding? Poor passanger will get sea sick :p

j/k
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Old 16-09-2003, 10:39 AM   #9
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Hello there,

looking nice. My one comment would be that the track wouldn't actually be level with the platform like that. It looks like a deathtrap as is.. The windows look a bit high.

I take that this is game architecture? The ground plane looks like it is using a lot of polys.
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Old 16-09-2003, 03:11 PM   #10
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The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.

Depends on the game, of course.
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Old 16-09-2003, 07:47 PM   #11
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Default Train with wheels along a track

I will be uploading an update soon

Does anyone know of an effecient way of animating a train along a track - with the wheels moving?
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Old 16-09-2003, 07:58 PM   #12
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Have the wheels perpetually spin and then animate the train. You'd have to time it so the wheels don't look like they're going too fast or slow in comparison to the train's forward movement.
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Old 17-09-2003, 06:34 AM   #13
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Originally posted by mtmckinley
The ground plane in games these days do use fairly dense meshes, not only for smooth gradations, but also in the case of vertex lighting. With no vertices present, light would not shine there.
you the man. thanks for that bit of info
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Old 21-09-2003, 06:27 PM   #14
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Hi Mike,

how do I achieve perpetual spin or rotation?
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Old 21-09-2003, 07:23 PM   #15
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In the expression editor:

pCube1.rotateY = 2 * frame;

Replace "pCube1" with your object name.

Replace "rotateY" with whatever axis you want to use.

Replace the number to increase or decrease speed.

pCube1.rotateY = 2 * frame * time;

This one will make it continually speed up over time, again, replacing things to correspond with what you need.
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