Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 15-10-2003 , 07:35 PM
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I'm still have not done the nurbs section of Maya, still very intimidated by it, but going to give it a try soon. The models you can make with it !. Stickin' with poly's so far.

Good luck with your rigging, boil up an other brew!

Chris

# 17 15-10-2003 , 07:45 PM
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Hey man i got a quick question. How can I orient constrain a joint to a locator. It works the other way (locator constrained to a joint) but not joint constrained to a locator. It gives me the error "Could not add constrain or connections"...thanks


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 18 15-10-2003 , 07:56 PM
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I think you have to follow the first order of work, because a locator is there to keep the joint in its place. Its beter to ask this an expert on character-setup in this forum.
I only did this riggin' thing once before, with the help of a lot of tutorials and books, I feld just lucky to got something moving!

Chris

# 19 15-10-2003 , 08:01 PM
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Tried to get to playblast to play beter.

# 20 15-10-2003 , 08:21 PM
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Oeps!!

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