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Old 07-11-2003, 07:23 PM   #31
Corey
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I'm glad you put that buttstock on... You wouldn't want the BATF to catch you without one
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Old 07-11-2003, 07:33 PM   #32
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I got animation of bullets ejecting in the proper direction but now need to get them spinning in a random rotaion. Just need to sit back a bit nad figure out an expression for this. Any ideas you guys can through at me would be great.
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Old 07-11-2003, 07:40 PM   #33
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http://www.thegnomonworkshop.com/tut...s_uniform.html


This might have the expresion you need to make it randomized. Also the Inspired Character Creation book has a good little chapter on expressions. You might be able to take a look at it in your local borders, (Borders is my Libary). Looking forward to seeing more of your project.
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Old 08-11-2003, 03:17 PM   #34
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Check out the playbast. Finally got the bullets ejecting and rotating. feedback welcome.
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File Type: zip gunak.zip (177.1 KB, 22 views)
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Old 08-11-2003, 04:00 PM   #35
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Default Help on vector rendering...may not be the right forum

Hi,

This image looks fantastic. Could someone give a basic idea of how to vector render in maya? Any help is greatly appreciated.

Many Thanks in advance.
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Old 08-11-2003, 05:01 PM   #36
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I can't help with that, but i know you need maya 5 so if you've got 4.5 or lower you can't do it.
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Old 08-11-2003, 06:25 PM   #37
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I was originally going to do this in vector but vector does not support particles. Than i tried to do layers which worked fine but than the issue is that there is no alpha in vector either. So thats when I decided to go with the realistic look.
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Old 27-11-2003, 09:46 PM   #38
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very minor update but working with mel can sometimes be time consuming.
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