Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-02-2004 , 08:47 PM
dirack's Avatar
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Join Date: Oct 2003
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fluids and object

hey there, anyone know whether I -need- to use a nurbs for collision (floating) on fluid effects, or can I just use poly's for that? It would seem devestating if I found out in the middle of what I'm going to do that I should actually have worked with the other type... user added image thanks! user added image

# 2 10-02-2004 , 09:22 PM
Uglynakedguy's Avatar
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Join Date: May 2003
Location: Denmark
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Hi Dirack

My experience is that u can use all kinds of geometry to float on fluids??

Was it what u ment?

# 3 11-02-2004 , 12:34 PM
dirack's Avatar
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Join Date: Oct 2003
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Yeah, thanks... I was wondering if I could just use poly's for that.. I thought so but dubble checking is always nice.. user added image

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