Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-06-2016 , 03:05 PM
Registered User
Join Date: Jun 2016
Posts: 3

Global Illumination

Global Illumination may not be the correct term to use here, but I am looking for a lighting solution to produce results similar to those that I have seen in many children's TV series.
Here are few examples:
Octonauts https://img.lum.dolimg.com/v1/images/image_62a69485.jpeg
Pocoyo https://i.ytimg.com/vi/w-K8UIqLRIQ/maxresdefault.jpg

I have considered using Physical Sun and Sky, but I am not sure if this is the best solution to produce results similar to these programs.

Any specific advice on this would be greatly appreciated.

# 2 28-06-2016 , 10:57 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
The first image looks to be a combination of diffuse pass with a shadow pass and subtle ambient occlusion pass over it.

The second looks like a diffuse pass and an ambient occlusion slapped over it. No direct lighting so no shadow pass. Also the AO seems to have a relatively large radius when compared to the first image.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 29-06-2016 , 03:54 PM
Registered User
Join Date: Jun 2016
Posts: 3
Thanks for the feedback Genny

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads