Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The first image looks to be a combination of diffuse pass with a shadow pass and subtle ambient occlusion pass over it.
The second looks like a diffuse pass and an ambient occlusion slapped over it. No direct lighting so no shadow pass. Also the AO seems to have a relatively large radius when compared to the first image.
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