Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-01-2003, 01:02 AM   #41
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Uh... suddenly I don't like it anymore...

It looks like it's made out of green moulded orange peel
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 27-01-2003, 08:20 PM   #42
silviapalara
Registered User
 
silviapalara's Avatar
 
Join Date: Jan 2003
Posts: 234
Thanks: 0
Thanked 0 Times in 0 Posts
Default stormy ocean "how to"

Are you going to post your work in the "how I did it" section? I would be very interested in that because I am after something similar myself.
silviapalara is offline   Reply With Quote
Old 27-01-2003, 08:23 PM   #43
roach105
Subscriber
 
roach105's Avatar
 
Join Date: Dec 2002
Location: T.O Baby!
Posts: 1,016
Thanks: 0
Thanked 1 Time in 1 Post
Default

hey Kbrown,
silviapalara has made a good point. I would love to see how you did it. I only know how to click on the make ocean button.
roach105 is offline   Reply With Quote
Old 27-01-2003, 08:42 PM   #44
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

You might want to check out this thread which can serve as a companion to this one. There's an IRC transcript of kb and myself going through the physical setup of the waves.
__________________
"Terminat Bora Diem, Terminal Auctor opus."

Last edited by NitroLiq : 27-01-2003 at 08:45 PM.
NitroLiq is offline   Reply With Quote
Old 27-01-2003, 11:26 PM   #45
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Things are changing all the time. I'm still in the R&D phase. My ocean (the surface) is now completely expression driven and for example today I found a way how to have more control on the wave shape. I also changed the way the "secondary" ripple is generated. It is also expression driven now. So the thread NitroLiq mentioned is a bit outdated. The technique (the IRC transcript) in that thread works but it lacks control...

This has been (and continues to be) a fairly complicated, time consuming but rewarding trip to deep inside the core of maya (oh no, now he's dramatizing ). I feel I've achieved something with this project. I might write something out of this but as you might have already guessed, I'm not going to give this away just like that
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 28-01-2003, 10:00 AM   #46
undseth
Subscriber
 
undseth's Avatar
 
Join Date: Aug 2002
Posts: 1,135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ooh ooh a ship, this I got to keep an eye on!

Is this a poly model kbrown? If so, can you please tell me how you made it?
__________________
I do not support Bush! Nor Saddam! Long live UN!
undseth is offline   Reply With Quote
Old 28-01-2003, 02:52 PM   #47
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

I started out the ship as nurbs (used mostly curves, birail and extrude). As I got the rough shapes done in nurbs I converted it to a low poly object and sew the pieces together and added the more "detailed" stuff there. Then I finally converted it to a SubD model where I added some full and partial creases.

It's still very rough and I got bored modeling it. Went back to the ocean stuff. I'm going to continue the ship sooner or later though...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 29-01-2003, 11:54 PM   #48
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

I think I can call my shader finished. Here's a shot without the particles:


I almost have the ocean setup done too. Still have one problem to beat. The surface is popping up and down in random places. You can see it in this preview quality test animation:
http://kotisivu.mtv3.fi/karppa/anim/...Test5_divx.zip

I already have a hunch where the problem is. Just too tired to do anything about it right now Off to bed now... over and out...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 30-01-2003, 12:33 AM   #49
NitroLiq
Moderator
 
NitroLiq's Avatar
 
Join Date: Nov 2002
Location: New York
Posts: 2,133
Thanks: 0
Thanked 10 Times in 9 Posts
Default

Much better KB...awesome!
__________________
"Terminat Bora Diem, Terminal Auctor opus."
NitroLiq is offline   Reply With Quote
Old 31-01-2003, 12:30 PM   #50
el_newty
Subscriber
 
el_newty's Avatar
 
Join Date: Oct 2002
Location: RO-Timisoara
Posts: 445
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Very cool...
On this stormy sea I think that a pirate ship is more adequate :p
Keep it up!
__________________
"Imagination is more important than knowledge" A.Einstein
el_newty is offline   Reply With Quote
Old 01-02-2003, 11:24 PM   #51
Kevin
 
Posts: n/a
Default

very nice work k-man!

looks very atmospheric! awesome
  Reply With Quote
Old 07-02-2003, 12:09 AM   #52
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Thanks guys. It's slowly coming together.

Got rid of that popping effect. Here's a rendered clip without the particles.
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 07-02-2003, 12:16 AM   #53
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Testing how the boat would move in this sea. I'm using the "motion lag" technique I described in the How I Did It forum. Not sure if it's flexible enough like that though...

(btw, how would you animate the boat?)
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 07-02-2003, 12:19 AM   #54
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Here's the same from another angle. Bigger waves too. Oh, almost forgot to mention the subtle wake/turbulence behind the boat...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 07-02-2003, 12:56 AM   #55
Kevin
 
Posts: n/a
Default

nice k man!! its getting there mate
  Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.