Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 16-04-2004 , 12:46 AM
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Join Date: Jul 2003
Location: Bay Area, CA
Posts: 14

Particle Initial State in MEL

Hey guys,

Trying to work with particles in MEL and I'm not sure the correct way to get my particles to the state I want to save as initial.

Here's what I want to do,

1) Create emitter/particles
2) Play for 50 frames
3) Save Particle Initial State
4) Delete Emitter

I'm golden for steps 1 and 3, and I figure step 4 shouldn't be too bad - I'm just not sure how to play my animation for 50 frames before setting the initial state. If I use currentTime 50, that gets me to frame 50 of course, but my particles have not moved as I never actually played through those frames.

Is there a flag/command I can use when creating the particles, something like setInitialAge(50 frames)?

I can see how it would be possible to overcome this by using playbackOptions to set the time slider from 0-50, but for usability I'd prefer my script not need to mess with the user's time slider. Unless there's a way to save and then revert back to the user's previous time slider settings?

There must be an easier way to do this.
Any help?

# 2 16-04-2004 , 12:53 AM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Lookup the command called "runup" in the docs...

Quote:
"runup plays the scene through a frame of frames, forcing dynamic objects to evaluate as it does so."


Kari
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