Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 20-03-2005 , 05:44 PM
todor's Avatar
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Join Date: Aug 2004
Posts: 2

displacement maps

the prob is that i want to add some cracks to a house with a displacement maps on polygons...i dunno where i do things wrong. the disp. map is all white black and grey...i blurred the map in photoshop.when i aplyed it to the house i used approximation editor and set it to highest quality.The geometry is 1 peace....and even doing all that gave me the effect of each wall going in its own way in space when rendered....the walls are completely detached
Give an advice!!!

emergency!!!

# 2 20-03-2005 , 06:03 PM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Can you post a render of the house and maybe the image you're using as the displacement? I sounds a though you might have values too high and/or you're mapping to the whole hose vice board by board.



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