Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 09-08-2008 , 01:40 AM
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Funky Cop character

This is really my first human model that i have attemped in maya. I am following a digital tutors tutorial...its geting there.
BRady

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# 2 09-08-2008 , 04:56 PM
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Hat, belt badge

Some more details added along the way...

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# 3 09-08-2008 , 05:08 PM
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As Zbrushiac sounds stupid!
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I've seen this tutorial on the DT web site... very cool!

Your model looks great! He has character.

Very nice!


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# 4 09-08-2008 , 10:34 PM
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Modelling Done

The modelling is all done...now im going to do some texture steez in photoshop....

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# 5 10-08-2008 , 05:16 AM
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Hi,

like to look of this a lot, seen this training kit on their site - I believe there's a cartoon-cop car to go along with him?

Be interesting to see a wire frame and hear a little about how he was made.

cheers

gubar

# 6 10-08-2008 , 09:25 AM
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Face uv map

Most of the body and decorations where built from basic polygon primitives..The belly and shoe laces and a few other elements where created with nurbs and then converted to polys. IO thought the instructor was very elaborate on the lesson explaining keyboard shortcuts and definitely a good uv texture technique.

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# 7 10-08-2008 , 09:28 AM
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another picture

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# 8 10-08-2008 , 09:53 AM
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As Zbrushiac sounds stupid!
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I really like this character.

Your modeling looks great, and the UVs look very clean thus far.

Nice work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 9 17-08-2008 , 01:18 AM
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Starting to add texture

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# 10 17-08-2008 , 11:47 AM
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it's a good subtle texture so far, but you need to really turn down that specularity... unless you want him to look like he's made out of plastic.


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# 11 17-08-2008 , 02:46 PM
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very nice work looks extremely close to the dt model, good job. can you post some wires?

# 12 17-08-2008 , 04:32 PM
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mesh

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# 13 17-08-2008 , 04:37 PM
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mesh

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# 14 17-08-2008 , 04:46 PM
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mesh

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# 15 17-08-2008 , 05:43 PM
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i was going to say... are the eyes curved in or is that refraction? but now i see they are curved in...

there are a lot of polys in that mesh, is that what the instructor was doing?

sorry that i only have two hard crits...




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