Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 13-10-2016 , 12:35 PM
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Here is what I think to be an upgrade from the last render. I'm sorry for the disturbance. I just wanna make sure the shadow displays correctly and the material textures too and the individual intensity of light on all sides whether or not they represent how light placed like that would be represented.

And... What do you think about the wall posters? Do they look too separated from the scene or are they okay that way? If they are not okay, I think I'd take a high res uv snapshot and embed them with the brick texture before importing back again. What do y'all think?
Thanks

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# 17 13-10-2016 , 04:47 PM
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@ Perfecto

Thanks for the kind words! user added image

@ Lucifer
I can take a look at the scene if you want. You could upload it to like Box or Sabercat File Hosting or something and pm me the link.


- Genny
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# 18 13-10-2016 , 05:28 PM
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Alright, thanks a lot Gen... I hope I'm not causing you any inconvenience?

# 19 13-10-2016 , 07:11 PM
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If you were, I wouldn't have asked. user added image


- Genny
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# 20 13-10-2016 , 07:56 PM
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Hehe... Alright... I've sent it.. . Check your pm

# 21 16-10-2016 , 05:37 PM
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Sent you one as well.

I did some poking around and the main culprit is the lack of linear lighting. Once that's set up, lighting is less of a hit and miss hassle. You'll need less lights and "trickery". Just turning on color management and replacing the spotlights with physical (area) lights helped a lot. The rest of it is just color grading and effects in post, better render times and more flexibility.

user added image


And this one, I still really like this one user added image

user added image

And the video

https://www.youtube.com/watch?v=Nb2rUaMjeM4


- Genny
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Last edited by Gen; 16-10-2016 at 10:21 PM. Reason: Added video link
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