Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 04-08-2004 , 04:10 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
i would take a different approach building this character. maybe build him peice by peice then stitch. right now, even without seeing you wires, it seems you have too much geometry for this basic mesh. but this is still a wip, i await your progress. user added image keep it up

# 17 07-08-2004 , 10:55 AM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Just a small update not alot done, converted to ploys and combined the head neck and torso. A few quick tweaks and into SubD for a preview shot.

Attached Thumbnails
# 18 07-08-2004 , 12:32 PM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Legs attached, and some work done on the ribcage.

Attached Thumbnails
# 19 07-08-2004 , 05:51 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey LP

Looking good so far. Are you going to poly after you've rough out the nurbs? You know for the face detail etc or are you gonna patch it?

_J

# 20 07-08-2004 , 05:53 PM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Last two images were SubD, am tweaking in polys and then converting to fine tune. I'm having a hard time trying to model the jowls with nice loops. Will get there eventually.


www.snipersupplies.co.uk
# 21 07-08-2004 , 06:08 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
SubD.... AAAHHHH a man after my own heart!!! Post it with a wire on shaded, I'll have a look if you want, if you are having trouble.

_J

# 22 08-08-2004 , 11:16 AM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Thanks Jango here's how it stands at the moment. Still loads of work to do on it, eye sockets etc, but I don't want to get it looking good then completely re-model it to get good loops unless I really have to do it that way.

edit: a subd pic might help user added image

Attached Thumbnails

Last edited by lonepig; 08-08-2004 at 11:19 AM.
# 23 08-08-2004 , 11:49 AM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Right just watched Kurts Organic2 vid and come up with this. Comments and tips would be most appreciated.

Attached Thumbnails
# 24 08-08-2004 , 12:57 PM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Well hopefully this is coming along quite well.

Attached Thumbnails
# 25 08-08-2004 , 06:57 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
That's frikkin' awesome dude! user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 26 08-08-2004 , 07:30 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
nice.

# 27 08-08-2004 , 09:43 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey LonePig

I hope you dont mind but Dr Jango came out for a bit of sd surgery. Its cos theres a lot of sub patches due to the triangles in there. Which is something i try to avoid like the plague. Fair enough trianles have their uses but once you convert this model to poly you may run into probs when doing facial animation cos your tesselation will be dense in the jowl areas and it may be a nightmare to uv also.

I've tried to quad it as much as possible in those areas but I think the edge flow would benefit either way from it. Its just these sort of things to bear in mind when you do this sort of thing. Hope it helps anyway

Later

_J

Attached Thumbnails
# 28 08-08-2004 , 09:50 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
looks really cool dude! Great job!


Imagination is more important than knowledge.
# 29 08-08-2004 , 09:51 PM
lonepig's Avatar
Subscriber
Join Date: Jun 2003
Location: Yorkshire, UK
Posts: 392
Thanks Dr Jango you've diagnosis is as usual spot on. I'll start the prescribe course of anti-triangulates straight away :p

# 30 08-08-2004 , 10:00 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Excellent!! Anymore pain and we'll take another look.

_J

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads