Digital humans the art of the digital double
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# 121 16-01-2006 , 11:44 PM
i kinda liked this thread so i thought i would try jump starting it in this new year......i don't believe this has been mentioned anywhere.....i was doing blendshapes for my character...and i finished all the blendshapes for one side..and was a bit lazy and didn't want to redo the other side....my character is asymmetrical...i think most plugins only do symmetrical..anyways...it's fun doing it the old fashioned way..here's what you do

1) duplicated the original unmodified mesh (and leave them both at exactly the same location)
2) you need to have a mesh where you changed the geometry (for example a closed eye)
3) now you need to change the scale of one of the unmodified meshes in x to -1 (or whichever axis you need to mirror to make it work)
4) select the modified mesh then the scaled -1 mesh and create a blendshape
5) making sure you have the blendshape value set to 0, select the mesh that hasn't been scaled or modied...then select the scaled one and create a wrap deformer (you may need to lower the max distance if your computer bugs)
6) now change the blendshape value to 1 and then delete the history.....and delete the scaled -1 mesh....and u should be left with a mirror image

hopefully someone finds this useful


Last edited by TheAnswerRP03; 17-01-2006 at 10:46 PM.
# 122 17-01-2006 , 02:47 PM
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Blendshapes

Thanks for that post, I was wondering if there was a way to "mirror" a created blendshape so you don't have to redo all of them for each side of the face. I will try it out to see if it works well.

# 123 13-03-2006 , 10:31 AM
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# 124 14-03-2006 , 01:50 AM
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Mirroring Blendshapes

Thanks for the tip on creating mirrored blendshapes for already created blendshapes. It is very helpful when you have a symmetrical character. I tried it and it seems to have no problems.

# 125 06-04-2006 , 08:19 AM
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michael, you the best.
i'm just starting with maya and must learn it by myself. you are great help.
tnx for sharing...
p.s. of course, and tnx others who posted few tips..:bow:

# 126 17-04-2006 , 11:59 PM
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thank you all for all this good tips,

i can post many tips from (gnomon online) , in case you are interested:attn:

# 127 18-04-2006 , 07:57 AM
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A tip is a tip, no matter where it comes from.


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# 128 18-04-2006 , 03:13 PM
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Last edited by omar77; 18-04-2006 at 03:20 PM.
# 129 18-04-2006 , 03:17 PM
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some of tips , how to create a very nice fish body animation
(i have seen that somewhere , it is not my own knowledge )

see picutres , i hope , you will find something good and neu.

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# 130 18-04-2006 , 03:19 PM
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>>>>>>

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# 131 18-04-2006 , 03:20 PM
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>>>>>>>>>user added image


Last edited by omar77; 18-04-2006 at 03:24 PM.
# 132 18-04-2006 , 03:25 PM
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>>>>>>>>>

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# 133 18-04-2006 , 03:26 PM
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# 134 20-06-2006 , 06:56 PM
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Ok, I am sure everyone knows this but me and it's probably been posted a dozen times before, but I just found this out so...

ctrl + alt + LMB to create a bounding box dolly!!

And you can redo and undo view changes using ] and [ !!

This a great thread by the way - it was a big help when I first started, so cheers!
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Last edited by arran; 20-06-2006 at 07:00 PM.
# 135 21-06-2006 , 08:49 AM
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That's news to me mate, cheers user added image


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# 136 21-06-2006 , 05:00 PM
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neva knew that also arran

but if u do the same with the mmb it zooms out


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 137 21-06-2006 , 05:44 PM
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quick tip

I thought I'd add a tip of my own. This is a quick tip on texturing. If you want to texture something with a quick but good texture to use as reference or representation then you can go onto the paint effects shelf. Then select "Get Brush" (the two green paint brushes) and then select the item or texture you want from the Visor. You can get to the Visor other ways but this is the fastest way to get to it and get to the textures you wish to use. Once you have one selected, paint a single stroke with it wherever you want. Now with that same stroke still selected select the "Paint Effects to Poly" button.

user added image

That way it will turn the stroke into a polygon and the texture that was used to paint it will now be in the hypershade. Now just delete the curves and strokes and such in the Outliner and voila. You now have a texture in the hypershade of whatever the stroke was.

user added image

Just apply it to whatever shape you wanted to apply it too. Great metal texture for metal spheres and pinballs and such when you use the "Chrome Tube.mel" under funMesh.


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# 138 09-09-2006 , 02:33 PM
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right or left side?

to view model from other side without creating new camera sets

works in maya 7 not sure aabout the others but worth a check

in the view port go view -> predefined bookmarks-> an chose from the list
ie right or left side
top or bottom
front or back


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 139 13-09-2006 , 11:39 PM
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Not sure if this has been posted before...

If you want to view an object in all four views, but don't want to manually zoom in on each view, select the object in one of the views, hold down shift and press 'F'. All four views will then zoom into the object automatically.

hurrah!user added image

# 140 01-11-2006 , 10:50 AM
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Adding to the Ctrl + Space tip...
Can't remember how to do the fullscreen in Maya though.

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