Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 19-11-2005 , 07:53 PM
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Coming along very nicely, at least someone can compete with Vim's pinball machine.

# 47 21-11-2005 , 09:32 AM
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I'd better read up on using displacement maps as they are working realy well with your model user added image

dont rule out R4s1n's entry on the simplylightwave site joe, that could compete too user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 48 23-11-2005 , 01:42 AM
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update

Originally posted by joed8349
Coming along very nicely, at least someone can compete with Vim's pinball machine.

Thanks joed8349!! :attn:

Originally posted by t1ck135
I'd better read up on using displacement maps as they are working realy well with your model user added image

dont rule out R4s1n's entry on the simplylightwave site joe, that could compete too user added image

Thanks tick135. I took this model as an opportunity to reinforce what I just learned with the last comp. Alot of these disp maps I made in photoshop.. a few in zbrush.
user added image


Here is my latest update. I worked on all the textures and modeled a few new things. I'm using final gather only right now and experimenting with object lighting.. Eventually I want to add global illumination and make this an interior scene. This took about 20min to render.

mayafreak3

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# 49 23-11-2005 , 01:52 AM
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Can you show a wire of that awsome Slot Machine? user added image

# 50 23-11-2005 , 05:30 AM
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sure

here ya go

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# 51 23-11-2005 , 05:52 AM
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Awsome wire work! How about a wireframe on shaded "untextured" if it's not a problem?

# 52 23-11-2005 , 04:00 PM
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wireframe shaded

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# 53 24-11-2005 , 08:34 AM
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cheers for the wire, its nice to see how all the bits are fitting together. good progress too user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 54 25-11-2005 , 11:01 AM
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I second that t1ck135! Thanks again for posting the wireframe on shaded! user added image

# 55 26-11-2005 , 01:43 AM
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update

Np THX1138 and T1ck... user added image

This was rendered in Mental Ray using a HDRI, Global Illumination, and Final Gather. No maya lights are used.

I am trying to find the best way to render this for realism. I still need to model and uv map a few things. I am doing renders along the way.

mayafreak3

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Last edited by mayafreak3; 26-11-2005 at 01:48 AM.
# 56 26-11-2005 , 02:20 AM
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closeup

fg glob illum HDRI

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# 57 26-11-2005 , 07:49 AM
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Ya gotta love HDRI, it really brings out the textures. user added image

# 58 26-11-2005 , 07:54 AM
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come along really good, sorry to ask but where did u get ure hdri's? i cant seem to find any good ones.

# 59 26-11-2005 , 10:27 AM
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Originally posted by THX1138
Ya gotta love HDRI, it really brings out the textures. user added image

yup agree.. It is very cool ... I'd like to make some of my own .hdr's


Originally posted by magicsy
come along really good, sorry to ask but where did u get ure hdri's? i cant seem to find any good ones.

Well I'm not sure where to point you but I've been experimenting with some stuff off these sites..

useful software:

https://gl.ict.usc.edu/HDRShop/

Some light probes and a lot of links to check out:

https://www.debevec.org/Probes/

There are not a whole lot of .hdr images readily available, as far as I can tell. You might search on .hdr and hdri images.. worldwide.. and on japanese search engines.. I always find interesting texture maps and stuff on japanese sites. With HDRshop you can make your own .hdr's I'm still learning it.. looks like it has alot of features.. Its also useful for converting weird formated hdri images into angular maps etc..

mayafreak3

# 60 26-11-2005 , 03:22 PM
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perfect thanks man.user added image user added image

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