Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 181 02-12-2012 , 04:10 AM
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Sampson. You are going to want to loop the forehead geo around down into the mandible and downward towards the chin. This will create proper jaw flow. As it stands on that head it doesn't flow properly in that area. This is why you are getting the tri's on the right side of the orbital. Not bad at all for a first attempt.


Last edited by Chavfister; 02-12-2012 at 12:18 PM.
# 182 02-12-2012 , 06:42 PM
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He could actually just lose two of the loops there. he has what I call a four sided tri, where three loops on the base of the poly converge at the top to form the point of the tri shape leaving one loop on its own. It would be better to join the top point/edge to meet the middle point of the 3 at the base then delet the remaining loops and edit accordingly. have a look at my diagram, as crude as it is it should make sense

Jay

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# 183 02-12-2012 , 07:04 PM
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Personally I think its pretty good overall on that head however, its a little crowded in areas with loops etc that can be sorted quite easily.

I think the jaw is okay, Ive seen worse on here. Even with the flow you have now its correctable and very useable, I just think the cheek area below the eye and also the loops around the mouth are in need of love.

Ive drawn over the original with my new red pen, which is now green user added image

less polys to work with and better control, Ive also hinted at the brow area in terms of poly shape etc...

hope it helps
Jay

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# 184 02-12-2012 , 07:12 PM
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thanks Jay. that was an easy fix... but the ear portion of this model was like going for a root canal with no anesthetic! Seriously, sometimes I would find myself just staring at the bloody thing for long periods of time wondering what the heck to do. Definitely put me off of doing another one for awhile.

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# 185 02-12-2012 , 08:25 PM
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Sampson, I know it may seem like a bit of a plug, but if you can, download the chef ramsay tutorial, I show how to create an ear using 8 polys on it.

J

# 186 02-12-2012 , 09:28 PM
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I will soon. I've wanted to for awhile anyway. I've got most of Kurts stuff. He taught me alot. I need some different tuts. Thanks again Jay.


Sampson
# 187 04-12-2012 , 02:18 AM
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Here's my topology for something that I've been working on lately.

user added image

(Click on the image for more)


Imagination is more important than knowledge.

Last edited by NextDesign; 04-12-2012 at 02:21 AM.
# 188 04-12-2012 , 02:35 AM
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Well done ND...looks good, I dig the lip area looks nice

Cheers Bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 189 04-12-2012 , 04:26 AM
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looks good man. Y so many poly's though? Also what's up with the side of the skull?


Last edited by MamoruK; 04-12-2012 at 04:37 AM.
# 190 04-12-2012 , 05:06 AM
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It's based on scan data, and I try to avoid sculpting as much as possible. I didn't bother with the back of the head, as it wasn't needed.


Imagination is more important than knowledge.
# 191 19-12-2012 , 01:47 PM
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Here is my mesh of Mila Kunis. I'm rather new at this so I could use some tips on the topology.

Thanks
Itzat

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# 192 10-05-2013 , 09:48 AM
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user added image
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theese models are what i've been doing the last months. would love feedback, what's good/bad about theese? Thanks user added image

# 193 10-05-2013 , 10:54 AM
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https://giovanniluccablog.files.wordp...d-topology.jpg

compare your model to this. your model looks fine but is missing some important loops, such as the smile muscle loop, and the face contour loop. You work from the forehead quads (and extrude them) all the way back to the neck. Look at the picture i sent you and imagine the forehead quads were extruded from the forehead and back to the neck. also you wanna have a circular loop around the ear.

also to make it easier you could make a loop around the nose (nose's definition) to make it easier for you to achieve other loops around that area. otherwice your face from the front looks great. try to get your loops together around the whole face, not just the front ! user added image

# 194 11-05-2013 , 04:19 PM
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The link you attached is a good example for creating a base head.....

Your stuff is okay, though it needs improvement in terms of loops and also look at as much reference of face as possible to obtain better proportions

Jay

# 195 13-05-2013 , 01:44 PM
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Thanks for the reply. Im working on it user added image One day you shall see me making Avatar 03 user added image you are an inspiration to me user added image

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