Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 91 30-03-2008 , 01:33 AM
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Ok just finishing of the lashes and will move on to hair.

I will attend to the eye shader later as it all depends on having an environment to reflect.

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# 92 30-03-2008 , 01:58 AM
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dude, looking okay, one small thing I noticed straight away, the lower lid needs to be a little rounder toward the edge, its very sharp looking atm, other wise all is good

so we getting vue then?

Jay

# 93 30-03-2008 , 02:15 AM
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Apart from the fact I never intend to go this close, it may just be the change in colour from where the make-up ends.

Not gonna spend any more time on it now though, need to get on with other things. She isn't in any close ups that I will be rendering this year anyway so...

Vue looks cool but I unless a freelance job comes along that might benefit from it I don't think I will get it just yet. Perhaps later when the story goes in to the arctic I might need something better for the landscapes.

You going for it?

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# 94 30-03-2008 , 03:59 AM
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Yeah most likely. Ive got a list ready, Monitor 22-24inch(dell or Iyama), renderbox (still to choose), renderman (depending on the box) more ram, new video card and Vue

# 95 30-03-2008 , 04:24 AM
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I already splashed out recently on maya, new pc and bigger wacom so I'm done for a bit. I'm gonna set up my old machine as a render slave soon and see what I can get out of it.


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# 96 30-03-2008 , 04:32 AM
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We've got a couple of copies of vue at uni, bloody great, but unless you really need it as a main app I reckon you could get away with cheaper options???


"No pressure, no diamonds" Thomas Carlyle
# 97 30-03-2008 , 07:36 AM
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I think you need a render farm to use vue.. tried it and it was soooo sloooow at rendering.

# 98 30-03-2008 , 09:21 AM
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Well I have terragen which I will prob end up using for distant stuff, although terragen 2 does more but it's a bit of a dog to run so not sure.

The next chapter will be in London so it won't be an issue for a little while yet


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# 99 30-03-2008 , 03:47 PM
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Originally posted by DJbLAZER
I think you need a render farm to use vue.. tried it and it was soooo sloooow at rendering.

Its not that bad compared to some renderers.


"No pressure, no diamonds" Thomas Carlyle
# 100 30-03-2008 , 05:15 PM
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We've got a couple of copies of vue at uni, bloody great, but unless you really need it as a main app I reckon you could get away with cheaper options???

Vue Xtreme works out around 400 - 450 (pounds) which is cheap in my opinion.

Ive got Terragen as well which is great . Version 2 is good, but again thats worse than snail pace for renders at the moment.

Vue on the other hand has the Xtreme version which allows your scene to be rendered in Maya using a Vue plugin. I dont mind using two different apps to create images ie terragen, maya etc, but if the two can talk to each other via a plugin, allowing for more creative freedom without worrying what camera lens you shot in one then trying to match up in another then Im for it!

Im not sure on render speed with it, though e-on claim to have increased the power in V6.5

back to the thread in hand...

Jay

# 101 02-04-2008 , 08:05 PM
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Ok just fiddling with her hair.

Here's a initial test render, looks a bit crap still, more to do

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Been working on a gun design too. Will start that soon

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# 102 02-04-2008 , 08:09 PM
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oh cool - the hair looks great so far - ha - when i tried that out it was not pretty. user added image

# 103 03-04-2008 , 04:31 PM
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Thanks arran.

Needed a little break from the girl so started making an SMG for the guards I built earlier.

Here's the basic shape of it anyway, just started.

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Cheers

Gio


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# 104 04-04-2008 , 10:26 PM
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Hey all, another gun update

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cheers

Gio


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# 105 06-04-2008 , 02:41 PM
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Here's a little update. Begining to refine the model

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Cheers

Gio


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