Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 13-01-2003 , 09:30 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
shot of the rough geometry of the body...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 17 13-01-2003 , 09:33 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
& his very favorite blood-letting instrument... the axe in NURBS. I couldn't really get the edges to fit together. I thought some sort of fillet was the idea i was after but that didn't work. The surfaces are pretty close together but on an extreme closeup have holes. This is the axe with geometry.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 18 15-01-2003 , 12:46 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
all c & c greatly appreciated!!! user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 19 15-01-2003 , 08:05 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Looking good. The upper back (previous page) seems to need a little work tho...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 20 16-01-2003 , 09:19 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks for the crit kbrown - i took a look at it and it is one of the many parts of the body i'm not totally satisfied with. This is the first time i've tried to really make the musculatur correct. every back seems to be different. i'm going to have to take another look at the underlying musculature because pictures don't really make clear what is there... anyway - hopefully closer user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 21 16-01-2003 , 09:23 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
I also did some work on the abs, legs and collarbones as well as shaping the thumb a bit more. It's all the more difficult because i decided to weld the two halves together. I guess I could go back. hm... brilliant idea! user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 22 16-01-2003 , 10:04 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
To me the elbows seem a little thin for the bulk of the arm.

Dam nice model, starting to get the look of an axe warrior.user added image

# 23 16-01-2003 , 10:20 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
thanks Garry1953! i think you're right there about the elbows...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 24 16-01-2003 , 10:25 AM
Kevin
Guest
Posts: n/a
elbows and the shoulder area... the muscles need to take a little of the roundness out on the shoulder... or the front part of the shoulder blending better with the bicep..

but its looking great mate! I really like the shape on the dude! great work!!

# 25 16-01-2003 , 12:34 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
So I split him back up and worked on the shoulder - just going around in circles now i'm so tired. leave it like it is for tonite tho i can see the shoulders seem to stick out a little. Tried to get the elbows a little more proportional... going to bed. user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 26 17-01-2003 , 07:26 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
I needed a break from character modeling so i modeled his home on a sharp craggy peak with vultures for company... user added image

Here's the sketch i drew...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 27 17-01-2003 , 07:29 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
And here's the model, rocks, tree and keep in poly - the rock and sky textures are mine, the 70's looking stone isn't...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 28 17-01-2003 , 01:21 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
bwahahahahahahha...<stares at the screen for two days..>
good morning.... damn!!! thats freeeeeeeeking awesome

# 29 17-01-2003 , 01:22 PM
tariqrf's Avatar
Subscriber
Join Date: Jul 2002
Posts: 1,253
btw, male or female??????

# 30 17-01-2003 , 08:35 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
thnks tariqrf! i'm pretty happy with how it's coming so far

went to your site but couldn't sign your guestbook user added image

are you going to put a gallery on your site?

i'm male.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads