Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 196 03-10-2010 , 09:50 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Update

Im pleased with this as I was worried about the texture standing up. just checking its all going to work as the scale is pretty big. And gotta keep an eye on the displacement when its output for the final render as scale is an issue for them in Maya.

Some of this will be matte painted over too once its finally rendered etc.

cheers
Jay

user added image

# 197 05-10-2010 , 04:17 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
Awesome work Jay, The textures are looking spot on and hold up really well. Always have trouble maintaining a sense of scale when I texture large landscapes for maya.

Look forward to seeing the final image in all its glory.

# 198 05-10-2010 , 04:29 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Wow thats coming along nicely Jay!! I dig it man......

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 199 05-10-2010 , 08:44 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Guys

going to try and do some more later this evening. It needs a little more variation in the rocks, so just need a few more texture tiles to drag in Zb4. The boulders will be added to as well, then I'll run a noise pass in Zb too and then extract a normal map for those.

cheers
J

# 200 06-10-2010 , 01:44 AM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Hey mate, First off
Scene still coming along nicely.
Curious, how much of hte detail did you recently add to the ship, seeing as last shots of it were at a distance oform the outside, Or has it always been detailed out like this?

As far as the Ahem ship, No worries on the Turntable atm, Take your time there, I'd rather see you spend that time on ....getting eh the other parts done, if you catch my drift? ...My turntable can wait till.., later.

Still watching Skype for you mate
Talk soon
G-man


Follow My Business
On The Web!
Or
On Facebook!
# 201 06-10-2010 , 08:24 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LoZ

Its always been this detailed mate, I havent added anything at all. I think theres a WiP image of it on this thread somewhere.

Yeah I'll skype when I can, been working late, up until midnight some nights so...

Cheers
J

# 202 06-10-2010 , 10:15 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
I understand mate,
IF you get a heads up just e-mail me the day before so i can be prepared to make sure i don't miss you.
talk soon,
luck on the new job mate


Follow My Business
On The Web!
Or
On Facebook!
# 203 19-10-2010 , 09:35 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Hi Jay

How are you?

It's coming along nicely and kudoos for hanging in there, I do feel there are some scaling issues going on however either the ship is to big or the surrounding mountains are to small.. at least that is how I look at it.

I would make the mountains a bit harder ( rougher edges , maybe showing different sediment layers ( more contrast) ).

I can highly recommend using Vue for stuff like this.

I love the progress though

edit:
I would definetly scale up the mountains, it looks small because of the fact the spaceship hardly fits giving it a cropped feeling, making it smaller ( similar to a fat guy wearing a shirt with horizontal stripes user added image )

# 204 19-10-2010 , 10:08 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Mastone

thanks for your input.

the scale isnt really an issue as you can see by the image below. I think people forget about camera lenses and how they can affect an image. The scale is fine for me, it isnt a mountain range as such nor was it intended to be, its just a canyon ravine type set.

I am looking at different strata for the rocks and have tons of references for it. Right now I just dont have time to proceed any further on this for at least another week or so as Im up to my ears in modeling and supervising a build on a new Luc Besson produced movie. Most likely the final set will be a projection and mattes. Im really not going to venture into vue as again, no time to learn it, plus its really slow in the render. Im better off in Maya right now. Also the dis and normal maps aren't applied either so its far from the finished scene.

cheers for now

J

user added image

# 205 19-10-2010 , 11:02 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
I dont wear shirts with stripes...lucky for everyone. The long shot does give it a different perspective.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 206 20-10-2010 , 06:57 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
LOL same here - nice one bullet

J

# 207 20-10-2010 , 08:17 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL I hear ya Jay...try vertical stripes that pinch in the middle...gives the Atlas look bahahah. Colours like this breakaway in Cooper Pedy???

Image is copyright..I think??

Attached Thumbnails

bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 208 26-10-2010 , 09:19 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
# 209 26-10-2010 , 09:30 PM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
LOL indeed user added image


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 210 26-10-2010 , 10:10 PM
ben hobden's Avatar
Subscriber
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

Originally posted by Jay


The boulders will be added to as well, then I'll run a noise pass in Zb too and then extract a normal map for those.

cheers
J

How do you mean by this Jay? A noise pass??

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads