Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 17-06-2013 , 07:27 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Zb is a bit finicky I loose a lot of details sometimes as well with go Z. I've just gotten into the habit of making my base meshes really clean before I add any real detail, seems to be easier for Gz to handel. The other thing i've started doing is making duplicats so i can tweak one in Maya and bring it back into ZB and use the second one to re project any details I lost.

With this project ive been building pretty much just planes using the retopo tool in ZB and importing them into Maya for most of the extruding as i dont like the crease option in ZB atm as it really finicky for me and Maya right now can do that faster for me anyway.

Got most of the back blocked out today.

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 17 18-06-2013 , 03:46 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks heaps mate, yeh I was going nuts with all this great sculpt and losing it LOL. Nice work man that is starting to look good.

Cheers Ant


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 20-06-2013 , 09:40 AM
silkroadgame's Avatar
Registered User
Join Date: May 2013
Location: Room 801, Building A, Ying Da Li Tech Digital Park, Fu Tian free trade zone, Shenzhen, China
Posts: 61
Good charcter with good suit!user added image

# 19 20-06-2013 , 05:04 PM
cgisoul's Avatar
Lifetime Member
Join Date: Apr 2011
Posts: 258
# 20 25-06-2013 , 01:24 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
That movie really impressed me when I saw it; it increased my interested in CG at least to some degree. Looking good.

# 21 26-06-2013 , 10:52 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
# 22 26-06-2013 , 08:17 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Just back of the mask left, then go back into the boots a bit.

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 23 30-06-2013 , 05:01 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
hehe wait until you try the new zremesher and the way it puts the edgeloops in...pretty bloody good

J

# 24 07-07-2013 , 04:27 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Pretty much have all geo on, can start turning my focus into more detail like wires, bolts and dents now.

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 25 07-07-2013 , 09:38 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Mesh back in Maya I still hate Rigging lol.....

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 26 09-07-2013 , 03:04 AM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Still have to rotate her face left but looking better. Have to resculpt some folds and then can go to town detailing her up as much as I can. She will also have a gun at some point

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 27 09-07-2013 , 07:54 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
This is really coming along Kurt, I must say a lot different in style to what I am used to seeing you produce, well done mate...keep it up.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 28 10-07-2013 , 06:13 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Lot of little tweaks. I added a lot of the details i lost when posing today to the cloth-rubber parts. So really all that left is dig up the armour, add bolts wires, and then sculpt a gun.

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 29 13-07-2013 , 07:11 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Almost done just abit more digging up the armour and a few nik naks left.

Attached Thumbnails

I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 14-07-2013 at 05:42 PM.
# 30 22-07-2013 , 03:49 AM
silkroadgame's Avatar
Registered User
Join Date: May 2013
Location: Room 801, Building A, Ying Da Li Tech Digital Park, Fu Tian free trade zone, Shenzhen, China
Posts: 61
The suit is becoming more and more excellent,keep going!
I can't wait for your finished character!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads