Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 19-12-2004 , 01:05 PM
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Added some bulk to the body.

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# 17 19-12-2004 , 02:23 PM
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looks pretty good.

The texture also looks quite fine for a 'quick and rough' solution.

Stretching the neck out seems a bit odd for the stance of the horse. Are you doing that because it might animate better? Just curious.

The cheekbone is a bit square.

Progressing very nicely user added image


Check out the subsurfacescattering on my tongue...

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# 18 19-12-2004 , 03:15 PM
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Looking good :tup: No crits from me.


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# 19 19-12-2004 , 07:51 PM
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ereitz
The stretched pose makes it easier to get a clean texture map, and hopefully nice animation.

# 20 19-12-2004 , 07:55 PM
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Lovely work, don't think I can add much more!

Mat.

# 21 20-12-2004 , 03:00 PM
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looks good - only crit i have is it looks a little like a donkey - i dont know if the legs are a bit short or if its my eyes that are crap.

# 22 20-12-2004 , 05:40 PM
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Hey Garry

Yeah looks good, I agree about the legs, but you have reference so maybe its the angle or lens...

_J

# 23 21-12-2004 , 06:20 AM
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deathwish

mmmm a Donkey hahahaha.
I think I'll model one of those nextuser added image .

Seriously,,,If I can be....hahahaha.... the legs are in proportion to the body.

Iv'e started on the final texturing.
Still have to modify the head area, and I want to have 4 different socks on the legs. So a bit more Painting before I rig it for animation.
Mane and Tail still to be added.

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Last edited by Garry1953; 21-12-2004 at 06:34 AM.
# 24 21-12-2004 , 06:26 AM
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# 25 21-12-2004 , 09:55 AM
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I think there is some problem with the propotion too, as was said maybe the lenses distort the body.

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weld some pixels !!!
# 26 21-12-2004 , 10:17 AM
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Front view is badly distorted.
Just Look at the Head in Proprtion to the body........... Long neck like a Giraffe,,,Monster sized head in proportion to body. hahahaha
But the proportions are correct to scale.

Simply a bad pose for viewing the model.... But good for modelling, texturing and adding bones.
Once I have it rigged I'll render a more realistic pic.

# 27 23-12-2004 , 06:52 AM
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hello garry,

I can't see anything wrong with your model, brilliant job. I cant wait to see the finished product. Take it easy,

Mat.

# 28 27-12-2004 , 11:04 AM
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Repainted the head and legs.
Added the tail & Mane.
Used PaintFX to add a bit of grass to the scene.
Added Bones (Animates OK).
I'll call it finished for the time being.

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# 29 27-12-2004 , 02:17 PM
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Maybe add some specularity to the eyes because right now it looks like he has no eyes.


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# 30 27-12-2004 , 03:08 PM
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If any one is interested I can get good textur maps of horses.
I have tons of horse info. I have collected lots of things and have many hirez digital images of them.
Just email me and I will get back to ya. user added image


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