Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-08-2005 , 09:14 AM
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particle texture expression

Hi all

I'm trying to make an animation of photographs falling.
I've built a simple NURBS plane and instanced the geometry to a particle system with gravity.
I have the photo images named sequentially, and was planning to connect a movie node to the colour channel of the particle's shader, and use an expression to link the image sequence number to the particle number.
Not sure how to do the expression though - can anyone help (or offer an alternative idea)?

thanks

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