This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
this is my first really attempt at realizing a concept in maya.i have tried to do it in nurbs and its turning out alright but im not happy with it by any means,if i get really stuck i might go back and start again with polygons anyway its just an experiment at the moment
crits and comments are welcome and be harsh if you want i dont mind.
first pic is a quick 5 min sketch of where im going.
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