What?Originally posted by AikoWorld
ow if you dont mind adding extra polygons i would add another edge loop. To create an edge, thats what i do.
Do you mean insert some edges around the area, and not have them run through the rest of the mesh? Like these blue lines in this pic?Originally posted by gster123
hey JrWho
Try inserting 2 edgeloops round the corner edges (like if you performed a bevel but doing it manually helps to stop some of the little bugs that in my useage of bevels can happen), you can then use the slide edge tool to move the edges and control the fall off of the edge.
I would also create a smooth proxy as well as switching between the smooth preview, as sometimes when you using the smooth preview it can be a bit misleading as to where the geo that your moving actually is. Where as using the standard low poly and a proxy you can see if you need to add geo to areas when the edges get too close/overlap which is hard to see in the smooth preview. Also keep the low poly nice and clean.
I knew that the closer the edges, the crisper the smooth will be, but I always thought it was better to have the mesh flow throughout the model. Maybe I'm just imagining things.Originally posted by AikoWorld
gster refined what i was talking about
Creating extra edges like your image will create a hard edge. dont forget to weld the corner vertices to create quads instead of 6 sided poly`s