Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-11-2004 , 08:35 PM
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Char: Orc Creature

started this a while back. i finally got a chance to resume 3d work over the holliday weekend.

i might redo the arms 90 degrees standing straight, just to get proportions

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added some legs for now.

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# 2 29-11-2004 , 09:31 PM
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Damn thats nice! :tup:


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# 3 29-11-2004 , 11:19 PM
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That looks strange, but in a good, creative way. user added image

# 4 30-11-2004 , 05:09 AM
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i re did the head a little. the arms chest and legs.
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# 5 30-11-2004 , 05:31 AM
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wires for those who cares.
they are very simple, and dont overlap or have funky intersection. .. plush my machine probably could not go higher for poly counts, edge flow is precious to me .user added image
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# 6 30-11-2004 , 05:44 AM
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Looking great vlad your really improving.... keep it up bud=) Only area that might need some tweaking is where the pecs, shoulders and bicep meet up.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 7 30-11-2004 , 02:42 PM
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apart from the head that looks like me.. and I'm bald (voluntarily!) too.. lol..

anyway, great work!

(why's everybody always better than me... oh wait, because I'm a noob lol)

# 8 30-11-2004 , 09:58 PM
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Hey Vlad

Really good, just a similar comment, as Kurt said about the arms, you seem to have the biceps, forearms and hands alot lower than your shoulder, bringthose up and you're pretty much there then. Oh have you got z-brush? That would do some serious stufffor this job. Nice mesh by the way!!

Yours Subdividely
_J


Last edited by Jay; 30-11-2004 at 10:07 PM.
# 9 30-11-2004 , 10:08 PM
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looking great - this is begging for a Zbrush touch!!!


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# 10 01-12-2004 , 01:20 AM
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thanx Kurt and Jango for the heads up.
i tweaked the arms a little better and messed with the back muscles a little.

this is not going to be ZB'ed,
i will model arour and weapons now.

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# 11 01-12-2004 , 08:45 AM
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Hey Vlad
Yeah thats better, maybe a bit more I think, look at yourself in a mirror.
_J

# 12 01-12-2004 , 11:45 AM
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i think its fine like this. he s not human,, he'll most likely have an arch in his back so the collar bones will be leaning foward.
thanx

# 13 01-12-2004 , 05:29 PM
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Hey vlad...coming along nicely, nice clean mesh aswell...good job..user added imageuser added image



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# 14 01-12-2004 , 09:18 PM
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Hey Vlad

Call me thick or whatever, but that shelf in your display is a tear off? How? Is it a script? I have been wanting to do that for a while, please enlighten me, I must have missed somrthing

_J

# 15 01-12-2004 , 11:28 PM
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Originally posted by Jango
Hey Vlad

Call me thick or whatever, but that shelf in your display is a tear off? How? Is it a script? I have been wanting to do that for a while, please enlighten me, I must have missed somrthing

_J

it s ascript by david keegan called tear off shelf.
i attached it to this reply

Attached Files
File Type: mel tearoffshelf.mel (2.3 KB, 159 views)
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