I do agree with pbman though - i know it's late in the game, but it would be good to see just a bit more variation in the colors of the skin texture - i think that that would really help - at the moment he's looking just a little bit too green.
Yeah bit latee in the day to do it now, I rushed the texturign a bit so I could get to fiddeling with the materials, always do it basically because I need to practice texturing, it always starts off with lots of variation which I then look at and knock it back!
Thx - Yeah I can knock it down a bit, theres 2 spec maps on it using a sampler info node via a ramp to get a wet and slimey look to him, so all I have to do is adjust he colour gains of the maps.
Cheers for that Jay, I adjusted the diffuse channel a bit as I always use it for dirtying up bis and bats and was thinking of giving it a bask just before you posted!
Heres the final image, its the same one as in the finals thread, Ive adjusted the contrast of the textures to get some more variations and adjusted the lighting a bit.
Thanks to all for the help, its been a great challenge especially getting used to the Z-maya workflow, still not sure i'm there with it yet but at least ive got an idea!
heres a slight update, I changed the camera angle slightly, adjusted the eyes a touch, and rendered a larger image (as I thought I might be pushed for time) and put it on my CGportfolio.
Looking at the other 2 pieces in your folder, I remember your crashing car but did you ever post the animation? I'd be interested to see the finished product.
Going to move onto a different project, got a bit of an idea, I really want to get some good experiance in Zbrush for some portfolio works/demo reel etc, I might even give animation a bash!
Hey Mat, the car crash looks a bit naff in the end, as I was new to maya and didnt really get the animation workflow down as well as the PC I was using was pretty slow.
I keep thinking of re-doing it with ncloth for damage and dynamics for the actual bounce and roll, i'm going to do it again, sometime....
Its a great programme, if youve got it at uni its well worth getting some skydomes from it, that ones rendered out at 4096, never know when I might need em! If not give me a shout and i'll render some off for you, just tell me what type of environment you want, sunny, stormey, overcast, etc etc
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