This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
since it looks like a cylinder from your picture, you could do a Cylindrical UV Projection. Select your shape, go to Edit Polygons > Texture > Cylindrical UV Map. Use the manipulator to stretch the cylindrical gizmo around the entire object.
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