Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 07-02-2003 , 01:08 PM
tvholicjames's Avatar
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Join Date: Sep 2002
Location: Connecticut
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Which one is faster to render?

Hi guys,

I am making a dragon coming out of the ground. I know my computer is slow...so I might render in the university's comps instead with their Maya 4.5 Complete.

Since...they don't support subdivison with the educational version, I was wondering which one is faster to render?

Render an animated dragon from using all polysmooth?

Render with Nurbs?
or
Render from a subdivision model using my slow comp and shitty video card?

Thanks.

# 2 08-02-2003 , 07:16 AM
subnurbs's Avatar
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Join Date: Jan 2003
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can you tell use the specs of you comps?
Keep in mind other factors too, the lighting, size,material and polygon counts affects rendering speed too user added image

# 3 08-02-2003 , 11:46 AM
Nem's Avatar
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Join Date: May 2002
Location: Faringdon, UK
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the scrap the slow comp idea

i would say go with the polysmooth, i dnt like using nurbs cos they tend to have weird seaming problems


- Simon

My Website: www.Glass-Prison.com
# 4 09-03-2003 , 11:18 AM
Fusion's Avatar
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if i'm not mistaken ,more or less they all need the same time because sub-d's are close to smoothed poly's and NURBS will automatically be tesselated when rendered....user added image

# 5 09-03-2003 , 03:57 PM
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subd's are also tesselated when they get rendered

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